Which Of The Following Is Not One Of The Things Allroad Parts Can Do Using Paasã¢â‚¬â€¹ Services?
i. All objects in Alice have three dimensional coordinates on which axes? Marking for Review
(1) Points
(Cull all right answers)
x (*)
y (*)
z (*)
w
All of the in a higher place
[Incorrect] Wrong. Refer to Section 2 Lesson ii.
2. In Alice, where are objects added and positioned in the scene? Marker for Review
(1) Points
The Scene editor (*)
The Lawmaking editor
The gallery
The template
[Right] Correct
three. In Alice, how would you lot get the length of a fish object? Mark for Review
(ane) Points
getDepth (*)
getHeight
getWidth
getLength
[Right] Correct
4. From your Alice lessons, which programming pedagogy represents the post-obit movement: A turtle moves frontwards one-half the distance to the blossom. Mark for Review
(1) Points
this.Turtle motility Frontwards this.Turtle getDistanceTo this.Bloom / 1.0
this.Turtle move Forward this.Turtle getDistanceTo this.Bloom / 0.5
this.Turtle move Forward this.Turtle getDistanceTo this.Bloom * 2
this.Turtle move Forward this.Turtle getDistanceTo this.Blossom / ii.0 (*)
[Wrong] Incorrect. Refer to Section 2 Lesson seven.
5. Before you can begin to develop the animation storyboard, what must exist defined? Mark for Review
(i) Points
The debugging process
The scenario (*)
The command statements
The code
[Wrong] Incorrect. Refer to Section 2 Lesson 5.
6. In Alice, objects inherit the characteristics of their: Mark for Review
(1) Points
Code
Project
Grade (*)
Plan
[Incorrect] Incorrect. Refer to Section 2 Lesson 5.
7. From your Alice lessons, which of the following is a tool to show the logic of an animation? Marker for Review
(1) Points
Pie nautical chart
Class chart
Visual storyboard
Scene editor
Flowchart (*)
[Incorrect] Incorrect. Refer to Section two Lesson 5.
eight. From your Alice lessons, what does the Count control statement do? Mark for Review
(1) Points
Executes statements a random number of times.
Executes statements a specific number of times. (*)
Executes statements simultaneously.
Executes statements while a condition is true.
[Wrong] Incorrect. Refer to Section 2 Lesson four.
nine. In Alice, control statements are dragged into the Code editor. Truthful or false? Marker for Review
(1) Points
Truthful (*)
False
[Right] Correct
10. When is an instance created in Alice? Mark for Review
(1) Points
After the folder is selected in the gallery.
After the code is created.
After the scenario is saved.
Later the class icon is dragged into the scene. (*)
[Incorrect] Incorrect. Refer to Section 2 Lesson 1.
eleven. Which of the following is a reason why you might disable programming statements in your Alice code? Marker for Review
(1) Points
To make an object move frontwards.
To brand an object turn and motility simultaneously.
To assistance isolate portions of code during testing. (*)
To disable the entire program.
[Wrong] Incorrect. Refer to Department two Lesson iii.
12. Debugging and testing is the process of running the animation one time, and adjusting the control statements, procedures, and arguments. Marker for Review
(1) Points
True
False (*)
[Wrong] Wrong. Refer to Department 2 Lesson three.
13. It is important to salve oftentimes while debugging your plan. Truthful or simulated? Marking for Review
(ane) Points
True (*)
False
[Right] Correct
14. In Alice, which of the post-obit is not a control statement? Mark for Review
(1) Points
Do In Club
Count
Move (*)
While
[Incorrect] Incorrect. Refer to Department 2 Lesson 6.
15. In Alice, the procedures' arguments let the programmer to arrange the object, movement, distance amount, and fourth dimension duration. True or false? Mark for Review
(1) Points
True (*)
Simulated
[Correct] Right
1. Which of the following statements about methods is false? Marker for Review
(1) Points
The club in which methods are listed inside the grade is not of import.
Java does non permit nesting ane method definition within some other method's definition.
Classes must be defined directly inside a method definition. (*)
Methods whose return blazon is non void are required to include a return statement specifying what to return.
[Wrong] Wrong. Refer to Department 2 Lesson xiv.
2. Consider the post-obit: You desire to employ the BufferedReader and InputStreamReader classes to become user input from the command line. Which ane of the following import statements must you use? Mark for Review
(1) Points
import java.buffer.*;
import coffee.awt.*;
import java.io.input.*;
import java.io.*; (*)
[Incorrect] Incorrect. Refer to Section 2 Lesson xiv.
3. The list below displays valid primitive types in Coffee, except which 1? Marker for Review
(1) Points
double
boolean
long
String (*)
int
[Incorrect] Incorrect. Refer to Section 2 Lesson thirteen.
4. Which of the post-obit does not depict variables? Mark for Review
(1) Points
Has a type associated with it.
Has a unique name.
A place in retentivity where data of a specific type can be stored for later on retrieval and use.
Bundled in rows and columns. (*)
[Wrong] Incorrect. Refer to Department ii Lesson 13.
5. Which of the following are examples of elements you would examination in your Alice animation? Marking for Review
(1) Points
(Cull all correct answers)
Effect listeners trigger the correct responses. (*)
All of the procedures display in alphabetical order in the Procedures tab.
Math expressions summate every bit expected. (*)
Objects move with smooth timing. (*)
[Incorrect] Wrong. Refer to Department 2 Lesson 12.
six. In Alice, what are the forms of a scenario? Mark for Review
(1) Points
(Choose all correct answers)
A person to help.
A problem to solve. (*)
A job to perform. (*)
A system to starting time.
A section of code to write.
[Wrong] Incorrect. Refer to Department ii Lesson 12.
seven. From your Alice lessons, if you examined a scientific discipline procedure that had many steps, which of the following is a way that you could utilize functional decomposition to this process? Marking for Review
(1) Points
1. Identify the loftier level steps for the scientific discipline concept.
ii. Further refine and define the tasks needed for each high level step.
3. Present the trouble every bit an animation. (*)
Present the problem as an animation.
1. Nowadays the problem as an animation.
two. Farther refine and ascertain the tasks needed for each high level step.
3. Place the high level steps for the science concept.
1. Identify the detailed steps for the science concept.
2. Nowadays the problem every bit an animation.
[Correct] Correct
viii. In Alice, we tin avoid object collision using what? Marking for Review
(ane) Points
Using math operators. (*)
Downloading the Alice 3 collision detector app.
Slowing movements down.
Using object detection.
[Right] Correct
9. Alice uses built-in math operators. They are: Mark for Review
(i) Points
Add
Subtract
Multiply
Divide
All of the above (*)
[Wrong] Incorrect. Refer to Department 2 Lesson 9.
10. An upshot is any action initiated by the user that is designed to influence the program?s execution during play. Marker for Review
(ane) Points
True (*)
False
[Correct] Correct
11. When creating an upshot based on a keypress which event handler would you lot use? Marker for Review
(1) Points
Scene Activation/Time
Mouse
Position/Orientation
Keyboard (*)
[Incorrect] Incorrect. Refer to Section 2 Lesson 11.
12. A variable is a named location inside the computer's memory; once at that place, the information tin can be retrieved and changed. True or false? Mark for Review
(1) Points
True (*)
False
[Right] Correct
13. From your Alice lessons, variables are fixed and cannot be changed. True or fake? Mark for Review
(i) Points
True
False (*)
[Wrong] Wrong. Refer to Section 2 Lesson x.
14. In Alice, the If control structure can procedure i truthful and one faux response. True or false? Mark for Review
(1) Points
True (*)
Imitation
[Correct] Correct
fifteen. Which of the following IF control structures command the blue tang fish to curl and simultaneously move down if it collides with a shark, or motion frontwards if information technology does not collide with a shark? Marking for Review
(i) Points
C(*)
[Incorrect] Incorrect. Refer to Section 2 Lesson viii.
1. In Alice, which control argument is used to invoke simultaneous movement? Mark for Review
(one) Points
Do In Order
Count
Practice Together (*)
While
Variable
two. In Alice, a computer plan requires functions to tell it how to perform the procedure. True or false? Marker for Review
(one) Points
True
False (*)
3. Manually manipulating an Alice object with your cursor is a way to precisely position an object. Truthful or imitation? Mark for Review
(1) Points
True
False (*)
4. Only interim objects have one-shot procedures. True or false? Mark for Review
(i) Points
True
Faux (*)
v. In Alice, where are objects added and positioned in the scene? Mark for Review
(1) Points
The template
The Scene editor (*)
The Code editor
The gallery
6. Before you can begin to develop the blitheness storyboard, what must be divers? Marker for Review
(1) Points
The debugging process
The control statements
The code
The scenario (*)
7. In Alice, which of the following are benefits of separating out motions into their own procedures? Mark for Review
(i) Points
(Choose all correct answers)
It makes the scene easier to view.
It tin allow subclasses of a superclass to use a procedure. (*)
It simplifies code and makes it easier to read. (*)
It makes the blitheness easier to run.
It allows many objects of a form to utilise the aforementioned procedure. (*)
viii. Which Alice tool is used to demonstrate the process menstruum of an animation? Mark for Review
(ane) Points
World
Pie chart
Textual storyboard
Visual storyboard
Flowchart (*)
ix. Which Alice execution task corresponds with the post-obit storyboard statement?
Cat turns to face mouse. Marker for Review
(1) Points
mouse turnTo cat
this.cat turnToFace this.mouse (*)
this.mouse turnToFace this.cat
cat TurnTo mouse
10. From your Alice lessons, which command statement executes instructions simultaneously? Marker for Review
(i) Points
Do in order
Variable
Do together (*)
Count
eleven. From your Alice lessons, built-in functions provide precise property details for the following areas: Marker for Review
(1) Points
Proximity and point of view.
Distance to and nesting.
Proximity and size.
Proximity, size, spatial relation, and point of view. (*)
12. From your Alice lessons, which programming pedagogy represents the following movement: A turtle moves forward half the distance to the flower. Mark for Review
(one) Points
this.Turtle move Forrad this.Turtle getDistanceTo this.Bloom * ii
this.Turtle motion Forward this.Turtle getDistanceTo this.Flower / ane.0
this.Turtle motility Forward this.Turtle getDistanceTo this.Flower / 0.v
this.Turtle motility Forward this.Turtle getDistanceTo this.Bloom / 2.0 (*)
thirteen. What is the purpose of a function in Alice? Marker for Review
(1) Points
To position the object in the Scene editor.
To save the project.
To compute and answer a question almost an object. (*)
To define how the object should execute a task.
fourteen. The comments y'all enter in Alice should depict the sequence of deportment that take place in the code segment. Truthful or false? Mark for Review
(1) Points
True (*)
False
15. Which of the post-obit is a reason why you lot might disable programming statements in your Alice lawmaking? Mark for Review
(ane) Points
To disable the entire program.
To make an object move frontward.
To make an object turn and motion simultaneously.
To help isolate portions of lawmaking during testing. (*)
i. From your Alice lessons, where on an object practise an object's axes intersect? Mark for Review
(1) Points
At the object'south center betoken (*)
At the object's head
At the object's chest
At the object's bottom
ii. Only acting objects accept one-shot procedures. Truthful or simulated? Marking for Review
(1) Points
True
Faux (*)
3. In Alice, which of the following is not a command statement? Mark for Review
(1) Points
Count
Move (*)
While
Practice In Order
4. In Alice, a estimator programme requires functions to tell information technology how to perform the procedure. True or false? Mark for Review
(1) Points
True
False (*)
5. When is an instance created in Alice? Mark for Review
(1) Points
After the scenario is saved.
Subsequently the binder is selected in the gallery.
After the class icon is dragged into the scene. (*)
After the lawmaking is created.
half dozen. Which of the following is an example of nesting in an Alice plan? Mark for Review
(1) Points
V Do Together statements are nested inside of a Do In Social club statement. (*)
A move procedure is nested inside of a turn procedure.
Altitude, elapsing, and direction arguments are nested inside of a procedure.
Text is nested inside of a comments tile.
7. Which Alice control statement executes a set up of procedures simultaneously? Marking for Review
(1) Points
Do in order
While
Together
Practise together (*)
8. Programming comments practise not bear upon the functionality of your Alice animation. True or faux? Marking for Review
(i) Points
True (*)
False
9. What is the first step to entering comments in an Alice program? Mark for Review
(1) Points
Select the instance from the instance menu.
Drag and drib the comments tile beneath a lawmaking segment.
Blazon comments that describe the sequence of actions in the lawmaking segment.
Drag and driblet the comments tile in a higher place a lawmaking segment. (*)
10. In Alice the Functions tab will display the pre-defined functions for the selected instance. True or imitation? Marking for Review
(1) Points
True (*)
False
11. In Alice, what role would you use to get a wholenumber from the user? Mark for Review
(1) Points
getIntegerFromUser (*)
getBooleanFromUser
getStringFromUser
getDoubleFromUser
12. In Alice, in that location is no way of reordering the function listing in the function tab. True or false? Mark for Review
(1) Points
True
False (*)
thirteen. Defining the scenario, and the Alice blitheness to represent the scenario, is the kickoff step to programming your animation. Truthful or false? Mark for Review
(1) Points
True (*)
Faux
14. In Alice, declaring a new procedure to shorten lawmaking and make it easier to read is a procedural brainchild technique. True or false? Mark for Review
(one) Points
True (*)
Simulated
fifteen. In Alice, what are the forms of a scenario? Mark for Review
(1) Points
(Choose all correct answers)
A problem to solve. (*)
A task to perform. (*)
A person to help.
A arrangement to start.
A section of code to write.
ane. Before you can begin to develop the animation storyboard, what must be defined? Marking for Review
(1) Points
The debugging process
The command statements
The scenario (*)
The code
2. In Alice, declaring a new procedure to shorten code and make it easier to read is a procedural brainchild technique. True or faux? Mark for Review
(1) Points
True (*)
False
3. A scenario gives the Alice blitheness a purpose. Truthful or imitation? Marking for Review
(1) Points
True (*)
False
4. From your Alice lessons, which programming didactics represents the following movement: A cat moves forward double (or twice) the distance to the tree. Mark for Review
(ane) Points
this.Cat move Frontward this.True cat getDistanceTo this.tree / 2.0
this.Cat move Forward this.Cat getDistanceTo this.tree - 2.0
this.Cat move Frontwards this.True cat getDistanceTo this.tree * ii.0 (*)
this.Cat move forward this.Cat getDistanceTo this.tree + 2.0
five. In Alice, where you would you get access to the specific joints of an object that are not available through the object drib down bill of fare? Mark for Review
(1) Points
scene editor
procedures tab
functions tab (*)
lawmaking editor
half dozen. Merely acting objects have one-shot procedures. True or false? Mark for Review
(1) Points
True
False (*)
7. From your Alice lessons, where on an object do an object'south axes intersect? Mark for Review
(one) Points
At the object's bottom
At the object's chest
At the object's head
At the object'southward center point (*)
eight. Which Alice execution task corresponds with the following storyboard statement?
Cat turns to confront mouse. Mark for Review
(1) Points
this.cat turnToFace this.mouse (*)
mouse turnTo true cat
cat TurnTo mouse
this.mouse turnToFace this.cat
9. In Alice, the estimator specifies the depression and high range values for the range of numbers from which to pull a randomized number. True or faux? Mark for Review
(1) Points
True
False (*)
10. When something is broken or doesn't piece of work as intended in a software plan, information technology is referred to as a _________? Mark for Review
(1) Points
Bug (*)
Fault
Code
Debug
11. Debugging and testing is the process of running the animation 1 time, and adjusting the control statements, procedures, and arguments. Marking for Review
(1) Points
True
False (*)
12. In Alice the Functions tab will display the pre-divers functions for the selected instance. True or false? Mark for Review
(one) Points
True (*)
Simulated
13. What is the first step to programming an object to turn left in Alice? Marking for Review
(1) Points
Select the object to program from the instance menu. (*)
Drag the plow procedure into the Code editor.
Select the elapsing for the object to turn.
Select the distance to plough.
14. In Alice, the procedures' arguments allow the programmer to arrange the object, motion, distance amount, and time duration. Truthful or faux? Mark for Review
(i) Points
True (*)
Fake
15. Which of the post-obit actions would require a control statement to command blitheness timing? Marking for Review
(i) Points
(Choose all correct answers)
A biped object walking. (*)
A stone object turning.
A bird flight. (*)
A fish swimming. (*)
1. Define the value of the variable LapCount based on the following math calculation: LapCount + 10 = 15 Mark for Review
(1) Points
2
15
4
5 (*)
10
two. Which of the following is not an Alice variable value blazon? Mark for Review
(1) Points
Whole Number
Decimal Number
Colour
Function (*)
iii. In Alice, what are the forms of a scenario? Mark for Review
(1) Points
(Choose all correct answers)
A problem to solve. (*)
A person to assistance.
A chore to perform. (*)
A department of code to write.
A system to start.
4. From your Alice lessons, animations should be tested by the developer earlier they are considered consummate. True or false? Marker for Review
(1) Points
True (*)
False
5. From your Alice lessons, when testing your animation, you lot should examination that comments were added below each sequence of instructions in the lawmaking. True or imitation? Marking for Review
(i) Points
Truthful
False (*)
6. In Coffee, a office is a method that must return a value. True or false? Mark for Review
(1) Points
True
False (*)
7. Which of the following does not draw methods? Mark for Review
(1) Points
A subprogram that acts on data and often returns a value.
A set of code that is referred to by name.
Is associated with an instance variable. (*)
Can be chosen at any bespeak in a programme simply by utilizing its name.
8. In Alice, we can avoid object collision using what? Marker for Review
(one) Points
Downloading the Alice iii collision detector app.
Using object detection.
Using math operators. (*)
Slowing movements downwardly.
9. Alice uses built-in math operators; they are: Mark for Review
(1) Points
Add together and subtract
Multiply and carve up
All of the above (*)
None of the above
x. In Alice, what tab would you choose to first a new animation with a pre-populated world? Mark for Review
(i) Points
Recent
Blank Slate
Starters (*)
My Projects
11. In Alice, when is the sceneActivationListener executed? Mark for Review
(1) Points
When the user clicks on on object
At the cease of the animation
At the first of the animation (*)
When an object appears on screen
12. A data blazon defines the type of procedures a variable can store. True or false? Mark for Review
(i) Points
True
Simulated (*)
xiii. If a value has been assigned to (is stored in) a variable, that value will exist overwritten when some other value is assigned to the variable using the consignment "=" operator. True or simulated? Marker for Review
(1) Points
True (*)
False
14. In Alice, the use of conditional control structures allows what two types of loops? Mark for Review
(1) Points
(Cull all correct answers)
switch
together
conditional (*)
infinite
xv. In Alice, which ane of the following is not a pre-defined control structure? Mark for Review
(1) Points
exercise in order
do together
do while (*)
while
one. In Java, which symbol is used to assign ane value to another? Mark for Review
(ane) Points
<
= (*)
>
//
2. What is the output produced by the post-obit code?
Mark for Review
(1) Points
j is 10
j is 5
k is 5
j is 5
thou is 5 (*)
j is x
k is x
j is 15
k is 15
3. When yous desire specific code to be executed only if certain conditions are met, what type of Java construct would you lot employ? Mark for Review
(one) Points
if (*)
array
while loop
boolean
4. If you demand to repeat a group of Java statements many times, which Java construct should you utilize? Marker for Review
(1) Points
(Cull all right answers)
while loop (*)
practise while loop (*)
repeat...until
if
5. In Alice information technology is not possible to transfer a form from i blitheness to another. True or simulated? Mark for Review
(1) Points
True
Fake (*)
6. You want an upshot to happen when an object collides with another object, which category of result handler would you choose? Mark for Review
(one) Points
Keyboard
Mouse
Scene Activation/fourth dimension
Position/Orientation (*)
7. Which of the following is non an Alice variable value blazon? Marking for Review
(1) Points
Colour
Decimal Number
Function (*)
Whole Number
eight. The initializer of a variable with a TextString value blazon could be (select all that utilize): Marking for Review
(ane) Points
(Choose all correct answers)
"Greetings" (*)
"Howdy" (*)
"iv" (*)
None of the above.
9. Which of the following WHILE command structures commands the fish to move forward repeatedly 0.5 meters at a time, only stop if it collides with the shark? Mark for Review
(one) Points
(*)
10. In Alice, nosotros use the WHILE control statement to implement the conditional loop. True or simulated? Mark for Review
(1) Points
True (*)
False
11. In Alice, which of the following programming statements moves the butterfly forward, double the distance to the tree? Mark for Review
(one) Points
this.Butterfly move forward {this.Butterfly getDistanceTo this.Tree / 2}
this.Butterfly move astern {this.Butterfly getDistanceTo this.Tree * 2}
this.Butterfly move frontwards {this.Butterfly getDistanceTo this.Tree * ii} (*)
this.Butterfly movement backward {this.Butterfly getDistanceTo this.Tree / 2}
12. An example of an expression is: Mark for Review
(i) Points
If or Where
3*3=ix (*)
Motility forward 1 meter
"I experience happy."
13. From your Alice lessons, a textual storyboard provides a detailed, ordered list of the deportment each object performs in each scene of the animation. Truthful or false? Marker for Review
(1) Points
Truthful (*)
Faux
14. From your Alice lessons, when testing your animation, yous should test that comments were added below each sequence of instructions in the code. Truthful or false? Mark for Review
(1) Points
Truthful
False (*)
fifteen. What can be used as a guideline to ensure your Alice animation fulfills animation principles? Mark for Review
(1) Points
An animation checklist (*)
Other programmers
The Internet
A shut friend
1. An event is any activeness initiated by the user that is designed to influence the programme?s execution during play. Mark for Review
(i) Points
True (*)
Imitation
ii. In Alice, what tab would yous choose to get-go a new animation with a pre-populated world? Marker for Review
(1) Points
Recent
Starters (*)
My Projects
Bare Slate
3. Which of the following is not a valid arithmetics operator in Coffee? Mark for Review
(ane) Points
+
/
-
*
%
$ (*)
None of the to a higher place
4. If a value has been assigned to (is stored in) a variable, that value will be overwritten when another value is assigned to the variable using the assignment "=" operator. Truthful or fake? Marker for Review
(1) Points
True (*)
False
5. In Java, a function is a method that must render a value. True or imitation? Mark for Review
(ane) Points
True
False (*)
6. The listing below contains method descriptions. All are correct except which i? Mark for Review
(1) Points
(Choose all correct answers)
Is associated with an instance variable.
A subprogram that acts on data and often returns a value. (*)
A set of code that is referred to by name. (*)
Tin can be called at any point in a program simply past utilizing its name.
7. In Alice, nosotros can avoid object collision using what? Mark for Review
(1) Points
Downloading the Alice 3 collision detector app.
Using math operators. (*)
Using object detection.
Slowing movements down.
8. Alice uses built-in math operators; they are: Mark for Review
(one) Points
Add and subtract
Multiply and divide
All of the above (*)
None of the above
nine. Define the value of the variable LapCount based on the following math adding: LapCount + 10 = 15 Mark for Review
(one) Points
ii
v (*)
15
four
10
10. The initializer of a variable with a TextString value blazon could be (select all that apply): Mark for Review
(one) Points
(Choose all right answers)
"Greetings" (*)
"Hullo" (*)
"four" (*)
None of the above.
half-dozen. The listing below contains method descriptions. All are right except which one? Marking for Review
(1) Points
(Choose all correct answers)
Is associated with an case variable.
A subprogram that acts on data and often returns a value. (*)
A set of code that is referred to past name. (*)
Tin be called at any betoken in a program only by utilizing its name.
7. In Alice, nosotros can avert object collision using what? Mark for Review
(i) Points
Downloading the Alice 3 standoff detector app.
Using math operators. (*)
Using object detection.
Slowing movements down.
8. Alice uses congenital-in math operators; they are: Mark for Review
(1) Points
Add and subtract
Multiply and split up
All of the above (*)
None of the above
9. Ascertain the value of the variable LapCount based on the following math calculation: LapCount + 10 = 15 Mark for Review
(1) Points
2
v (*)
15
4
x
ten. The initializer of a variable with a TextString value type could be (select all that utilise): Marker for Review
(1) Points
(Choose all right answers)
"Greetings" (*)
"Hello" (*)
"four" (*)
None of the in a higher place.
15. The Alice If control structure requires the false statement to be populated. True or false? Marking for Review
(1) Points
True
False (*)
Section i
1. To access the Alice Code editor from the Scene editor, which push button do you click?
Access Code Editor
Code Editor
Edit Code (*)
Code
2. The Alice Scene editor contains tools to rotate the camera view. True or faux?
Truthful (*)
False
3. In Alice the Functions tab volition brandish the pre-divers functions for the selected instance. True or false?
True (*)
False
four. The Procedures tab and the Functions tab are the two tabs available in the Alice methods panel. True or imitation?
Truthful (*)
Faux
5. Which of the following instructions turns the clown fish left 5 meters?
this.clownFish turn Left five.0 (*)
this.clownFish plough Left 0.5
this.clownFish turn Left 5
this.Fish turn Left 5
half dozen. Which of the following procedures turns an object to face another object?
turn
turnToFace (*)
orientToUpright
moveToward
7. Which of the following is the default control argument in myFirstMethod?
Count
Practice Together
Practise In Order (*)
Comment
8. To add together a process to myFirstMethod, right-click on the procedure you wish to add together and select the Add button.
Truthful
Simulated (*)
9. The Alice motion procedure contains which arguments?
Object
Direction (*)
Amount (*)
Text
10. An argument is a value that the procedure uses to consummate its job. True or false?
True (*)
Simulated
11. Programming comments do non affect the functionality of your Alice animation. True or false?
True (*)
Simulated
12. What is the get-go step to entering comments in an Alice program?
Type comments that describe the sequence of actions in the code segment.
Drag and drop the comments tile to a higher place a code segment. (*)
Drag and driblet the comments tile below a code segment.
Select the instance from the instance bill of fare.
13. Which of the following ways can yous alter a procedure in Alice?
Copy (*)
Count
Disable (*)
Reorder (*)
14. When you disable a programming instruction, it is still executed when you run the Alice blitheness. True or simulated?
True
Faux (*)
15. After each execution of your Alice blitheness, what element or elements could be adjusted in your code?
Control statements
Procedures
Arguments
All of the above (*)
xvi. It is important to salve often while debugging your plan. Truthful or faux?
True (*)
False
Prueba: Add Rotation and Randomization: Quiz
Section 1
1. Which Alice command statement executes a set of procedures simultaneously?
Together
Exercise together (*)
Practise in club
While
2. Which Alice execution task corresponds with the post-obit storyboard statement? Cat rolls to the left.
coil Left one
this.True cat curl Left 1.0 (*)
Cat roll Left i
Cat roll Correct 1
three. In Alice, control statements are dragged into the Code editor. True or faux?
True (*)
False
iv. In Alice, the while control statement executes a gear up of procedures a specific number of times. True or false?
Truthful
False (*)
5.In Alice, the computer specifies the low and high range values for the range of numbers from which to pull a randomized number. True or false?
True
False (*)
vi.In Alice, which of the following arguments could exist replaced with a random number?
Distance (*)
Object name
Duration (*)
Direction
Process proper name
Prueba: Declare Procedures: Quiz
Department ane
1. In Alice, what are the forms of a scenario?
A section of code to write.
A problem to solve. (*)
A task to perform. (*)
A person to assist.
A system to start.
2. An animation gives the scenario a purpose. True or false?
True
Faux (*)
iii. Breaking downwardly a trouble or process into smaller parts makes it easier to manage. True or simulated?
Truthful (*)
False
4. A textual storyboard helps the reader understand the actions that volition accept place during the animation. True or imitation?
True (*)
False
v. Which Alice tool is used to demonstrate the process flow of an animation?
Visual storyboard
Textual storyboard
Flowchart (*)
World
Pie chart
6. A flowchart is a useful way to illustrate how your Alice animation's characters will look. True or false?
True
False (*)
7. From your Alice lessons, what does inheritance hateful?
Each form inherits the methods and properties of all classes available in Alice.
Each superclass inherits the methods and properties of its
bracket.
Each subclass inherits the methods and properties of its superclass. (*)
Each course has its ain methods and properties that are nontransferable to whatever other course.
viii. Which of the post-obit would a clown fish object in Alice inherit from its class?
Fins
Two eyes
Procedures
Functions
All of the above (*)
9. Procedural abstraction may need to be implemented if an object in Alice needs to perform an action, but in that location isn't an inherited procedure that accomplishes that activity. True or fake?
True (*)
False
10.Which of the post-obit is a reason why procedural abstraction may exist used in programming an animation?
The code is too long. (*)
The programmer wants to save the animation.
The lawmaking is difficult to read. (*)
The programmer wants to reuse the code. (*)
11.In Alice, new procedures are declared in the Scene editor. True or false?
Truthful
False (*)
12.In Alice, y'all could place when new procedures need to be declared by reviewing the textual storyboard for the animation. Truthful or false?
True (*)
Fake
13.In Alice, which of the following situations could benefit from declaring a new process?
An object needs to move forwards, then motility upwardly 10 meters.
An object needs to say three statements.
An object does non have a default procedure for a move, such equally swimming. (*)
Multiple objects need to utilise a movement, such as bunnies hopping. (*)
A single motion, such equally walking, takes upward a lot of room in myFirstMethod. (*)
xiv.In Alice, if only objects that walk on 4 legs need to employ a process, in which superclass would the procedure be alleged?
Quadruped (*)
Biped
Swimmer
Prop
Prueba: Use Control Statements: Quiz
Department 1
i.In Alice, which of the following is not a control statement?
Do In Club
While
Count
Motility (*)
two.In Alice, which command statement is used to invoke simultaneous movement?
Practise Together (*)
Do In Order
While
Count
Variable
3.In Alice, a walking motion for a bipedal object can be accomplished without the Do Together control statement. True or false?
True
Faux (*)
4.In Alice, different programming is not required for different objects, because all objects move the aforementioned way. Truthful or fake?
True
Simulated (*)
five.In Alice, when two objects are synchronized and move together, this means that one object is:
A vehicle of some other (*)
A grade of another
An object of another
An example of some other
half dozen.In Alice, which procedure is used to assign i object as the vehicle of some other?
setClassVehicle
setObjectVehicle
setVehicle (*)
Vehicle
ane. Saved Alice projects can be opened and edited. True or simulated?
True*
Fake
2. Which of the following are ways to open an existing Alice project file later launching Alice? (Choose all correct answers)
Click and drag the file from your computer into Alice 3.
Select the project from the My Projects tab.*
Browse for the project using the File System tab.*
Double-click on the projection file proper noun in the folder it is stored in on your reckoner.
3. In Alice, where are objects added and positioned in the scene?
The Lawmaking editor
The gallery
The Scene editor*
The template
4. In Alice, in that location is a limit of ten objects per scene. True or false?
True
False*
5. In Alice, what does the resize handle style exercise?
Simple rotation and movement
Rotate about the x, y, and z axes
Change size of the object and stretch it along the x, y, and z axes*
Move along the 10, y, and z axes
half-dozen. Manually manipulating an Alice object with your cursor is a manner to precisely position an object. Truthful or false?
Truthful
Simulated*
vii. Which of the post-obit is not an example of a one-shot procedure?
Ringlet
Move
Turn
Spin*
8. But acting objects accept one-shot procedures. True or simulated?
True
False*
nine. When yous edit an object'due south properties in the Scene editor, the changes practise not take consequence until the Run button is clicked. True or false?
True
Simulated*
10. Ane blazon of object property is an object's position in the scene. Truthful or imitation?
True*
False
eleven. Which of the following is not ane of the positioning axes used in Alice 3?
10
z
w*
y
12. In Alice, where does an example'due south axes intersect?
At the instance'due south caput.
At the case's anxiety.
At the instance's center point.*
At the earth's eye bespeak.
thirteen. Which handle style would be used to rotate an object'southward sub-part about the x, y, and z axes?
Rotation*
Default
Translation
Resize
14. Rings will appear around a sub-office indicating how yous can reposition information technology. True or false?
True*
Fake
1. Alice provides pre-populated worlds through which new menu tab?
• Starters (*)
• Blank Slates
• File System - saved Alice projects can exist opened and edited
• Recent
2. In Alice, which of the following programming statements moves the alien backward the distance to the asteroid, minus ii meters?
• this.Alien move backward {this.Alien getDistanceTo this.Asteroid -ii} (*)
• this.Alien move backward {this.Alien getDistanceTo this.Asteroid * ii}
• this.Asteroid move backward {this.Alien getDistanceTo this.Asteorid / two}
• this.Conflicting motility forwards {this.Asteroid getDistanceTo this.Alien / 2}
3. What is the first step to inbound comments in an Alice program?
• Blazon comments that describe the sequence of actions in the code segment.
• Drag and drop the comments tile above a code segment. (*)
• Drag and drop the comments tile below a lawmaking segment.
• Select the case from the instance menu.
4. Which of the post-obit are examples of elements you would exam in your Alice blitheness?
• All of the procedures display in alphabetical order in the Procedures tab.
• Math expressions calculate every bit expected. (*)
• Objects move with smooth timing. (*)
• Event listeners trigger the correct responses. (*)
• Comments were added beneath each sequence of instructions in the lawmaking.
5. Yous want an event to happen when an object collides with another object, which category of event handler would yous choose?
• Mouse
• Keyboard
• Scene Activation/time
• Position/Orientation (*)
6. Main is an example of what in the following lawmaking?
public static void main (String[] args) {
Organisation.out.println{"Hello Earth!");
}
• A method (*)
• A class
• A variable
7. Which of the following does not describe methods?
• A subprogram that acts on information and oftentimes returns a value.
• A prepare of code that is referred to past proper noun.
• Tin can be called at any indicate in a program simply by utilizing its name.
• Is associated with an example variable. (*)
eight. Which of the following is not an Alice variable value type?
• Colour
• Decimal Number
• Whole Number
• Function (*)
nine. In Java code the { } brackets are used to represent what statements?
• for
• end (*)
• while
• begin (*)
x. In Alice, if only objects that walk on four legs need to use a process, in which superclass would the process be declared? When a new procedure is declared, all subclasses of the superclass volition inherit the procedure.
• Quadruped (*)
• Biped
• Swimmer
• Prop
11. In Alice, which of the following is not a command statement?
• Practise In Guild
• While
• Count
• Motility (*)
• Practice Together
12. If a value has been assigned to (is stored in) a variable, that value will be overwritten when another value is assigned to the variable using the assignment "=" operator. - True
13. Which of the following is an incorrectly written programming statement?
• motion(): (*)
• motion(2);
• turn(25);
14. From your Greenfoot lessons, what can methods belong to?
• Galleries
• Classes (*)
• Scenarios
• Objects (*)
xv. In Greenfoot, the turn method expects what blazon of information in its parameters?
• Degrees to turn (*)
• True or faux response
• String statement
• Integer of steps to move forward
• Parameter void
16. In Greenfoot, the move method expects what type of information in its parameters?
• Degrees to turn
• True or false response
• String statement
• Integer of steps to move forwards (*)
17. In the Greenfoot IDE, an instance's position is on the x and y coordinates. True or fake?
• True (*)
xviii. From your Greenfoot lessons, what are the ways that you can view a class'due south methods?
• In the scenario
• In the form's documentation (*)
• By correct-clicking on an instance (*)
• In the Greenfoot gallery
19. Which form holds the method that ends a Greenfoot game?
• Greenfoot (*)
• Class
• GreenfootImage
• Role player
20. In the following Greenfoot array, what statement would yous write to access the "a" central?
Keynames = {"a", "b", "c", "d"};
• keynames[2]
• keynames["a"]
• keynames[0] (*)
• keynames["a" key]
21. In Greenfoot, what is a common letter used for the loop variable?
• A
• I (*)
• 10
• Y
22. In Greenfoot yous can interact with the scenario using a mouse.
• True (*)
• False
23. Which of the post-obit demonstrates a Greenfoot subclass/superclass relationship?
• A dog is a subclass of the cat superclass.
• A rose is a bracket of the bloom superclass. (*)
• A computer is a bracket of a video game superclass.
• A single person is a superclass of the human being subclass.
24. To execute a method in your Greenfoot game, where is it called from?
• The world
• The act method (*)
• The actor class
• The gallery
1. Which of the following does not draw methods? Is associated with an case variable. (*)
2. Review the code below.
Select the result from the following statements near what happens when the loopVal >= five. The condition loopVal < five is tested before executing anything further in the program. (*)
3. Upshot listeners wait for and resopnd to the interactivity of the computer. True or imitation? False (*)
4. Which one of the following event listener types is not available at the summit-level of the addEvent driblet down list in Alice? Standoff (*)
5. Which of the following programming instructions commands the fish to continuously move forward a random speed between 0.five and one.0 meters, minus 0.25 meters, until it collides with the shark?
6. Variable values tin can be inverse as often equally yous similar. True or false? True (*)
vii. Which of the following is non a relational operator? // (*)
viii. Which of the following does not draw variables? Arranged in rows and columns. (*)
9. In Alice, we utilize the WHILE control argument to implement the conditional loop. True or imitation? Truthful (*)
ten. A conditional loop is a loop that will proceed forever. Truthful or false? False (*)
11. Alice uses built-in math operators. They are: All of the in a higher place (*)
12. From your Alice lessons, the "Checklist for Animation Completion" does not ask questions about the scenario and storyboards, because these are not valid parts of the animation cosmos process. Truthful or faux? False (*)
13. Which of the following are examples of elements you would test in your Alice animation? (Choose all right answers): Objects move with shine timing. (*), Math expressions summate every bit expected. (*), dan Outcome listeners trigger the correct responses. (*)
fourteen. From your Alice lessons, animations should be tested past the programmer before they are considered consummate. Truthful or false? Truthful (*)
fifteen. When y'all edit an object's properties in the Scene editor, the changes practise non accept effect until the Run button is clicked. True or false? False (*)
16. In Alice, where does an example'southward axes intersect? At the instance's middle point. (*)
17. In Alice, functions are dragged into the control statement, not the procedure. True or imitation? False (*)
eighteen. In Alice, when using the getDistanceTo role what carte du jour choice would you apply to subtract a set value from the distance? Math (*)
19. In Alice, once an instance is added to the scene, it cannot be deleted. True or imitation? Faux (*)
20. Which of the post-obit actions would require a control statement to control animation timing? (Choose all correct answers): A bird flying. (*), A fish swimming. (*), dan A biped object walking. (*)
21. In Alice, Practice In Society and Exercise Together: Are control statements (*)
22. Which of the following would not be an argument in an Alice programming instruction that commands a person object to motion forward ii meters? Person's height (*)
23. The Alice move procedure contains which arguments? Direction (*) dan Amount (*)
24. Which of the following instructions turns the clown fish left 5 meters? this.clownFish turn Left v.0 (*)
25. In Alice, which of the following is the nearly likely situation where procedural brainchild could exist used? Five dogs all need to bark and run at the same time. (*)
26. An blitheness gives the scenario a purpose. Truthful or false? Simulated (*)
27. In Alice, when a new procedure is alleged, all subclasses of the superclass will inherit the procedure. True or imitation? True (*)
28. From your Alice lessons, which of the following are reasons why random numbers would be used by a computer? For security. (*) dan For simulation. (*)
29. In Alice, which of the following arguments could exist replaced with a random number? Altitude (*) dan Duration (*)
xxx. In Alice, different programming is not required for different objects, because all objects move the aforementioned way. Truthful or false? False (*)
31. In Alice, which procedure is used to assign i object equally the vehicle of some other? setVehicle (*)
32. Copying programming instructions saves time when programming your Alice project. True or false? True (*)
33. Which Alice execution chore corresponds with the post-obit storyboard statement? <br><br>Cat turns to face mouse. this.cat turnToFace this.mouse (*)
34. From your Alice lessons, which of the following are reasons why random numbers would be used by a figurer? For security. (*) dan For simulation. (*)
35. Which of the following is non one of the positioning axes used in Alice 3? westward (*)
36. Which of the following is not an example of a i-shot procedure? Spin (*)
37. From your Alice lessons, which of the following is a tool to show the logic of an animation? Flowchart (*)
38. In Alice, declaring a new procedure to shorten lawmaking and brand it easier to read is a procedural abstraction technique. True or false? True (*)
39. In Alice, which of the following are benefits of separating out motions into their own procedures? (Choose all right answers): Information technology simplifies code and makes it easier to read. (*),It allows many objects of a class to utilize the same process. (*), dan Information technology tin can let subclasses of a superclass to use a process. (*)
xl. Which of the following ways can you modify the code in the code editor window? (Choose all correct answers): Copy & paste (*),Disable (*), Drag to reorder (*)
41. The Procedures tab and the Functions tab are the ii tabs bachelor in the Alice methods panel. Truthful or faux? True (*)
42. In Alice the Functions tab will display the pre-divers functions for the selected instance. True or faux? True (*)
43. In Alice, which function is used to move an object direct to the middle bespeak of another object? getDistance (*)
44. In Alice, you tin use a function to become the current color of the object. True or fake? True (*)
45. From your Alice lessons, what is a one-shot procedural method? A procedure that is used to make a scene adjustment. (*)
46. To add together a procedure to myFirstMethod, right-click on the procedure you wish to add and select the Add together button. True or faux? False (*)
47. Later on each execution of your Alice animation, what chemical element or elements could be adjusted in your code? All of the above (*)
48. The move procedure in Alice moves an object in how many different possible directions? half dozen (*)
49. Procedural abstraction may need to be implemented if an object in Alice needs to perform an action, but there isn't an inherited procedure that accomplishes that action. Truthful or fake? True (*)
50. In Alice, a walking move for a bipedal object tin can be achieved without the Do Together control statement. True or faux? False (*)
51. In Alice, a computer program requires functions to tell it how to perform the procedure. Truthful or false? False (*)
52. From your Alice lessons, random numbers are prepare in the distance and duration arguments in a procedure. True or false? True (*)
53. Debugging is the process of finding bugs in a software program. True or imitation? Truthful (*)
54. In Alice, what function would y'all employ to go a wholenumber from the user? getIntegerFromUser (*)
55. From your Alice lessons, which programming educational activity represents the following movement: A turtle moves frontward one-half the altitude to the flower. this.Turtle move Forward this.Turtle getDistanceTo this.Flower / two.0 (*)
56. Functions answer questions about an object, such as its height, width, depth and even altitude to some other object. Truthful or false? True (*)
57. From your Alice lessons, built-in functions provide precise belongings details for the following areas: Proximity, size, spatial relation, and point of view. (*)
58. In Alice, when two objects are synchronized and motility together, this means that one object is: A vehicle of another (*)
59. In Alice, the setVehicle procedure will acquaintance one object to another. True or false? True (*)
lx. In Alice, which of the following situations could benefit from declaring a new process? (Choose all correct answers): Multiple objects need to apply a motion, such as bunnies hopping. (*), An object does not have a default process for a motion, such equally swimming. (*), An object does not have a default process for a motion, such as pond. (*)
61. A scenario gives the Alice animation a purpose. True or false? Truthful (*)
62. In Alice, if a procedure is declared for a clownFish class, which classes can use the procedure? ClownFish class (*)
63. Which button is selected in the Alice file menu to save a different version of an animation? Save As... (*)
64. In Alice, in that location is a limit of 10 objects per scene. True or false? Imitation (*)
65. One type of object belongings is an object'due south position in the scene. Truthful or false? True (*)
66. Which of the post-obit is an example of nesting in an Alice program? Five Do Together statements are nested inside of a Do In Club statement. (*)
67. What is the first step to programming an object to turn left in Alice? Select the object to plan from the example menu. (*)
68. The delay procedure in Alice halts an object's motility before the next motility begins. Truthful or false? True (*)
69. When you edit an object's backdrop in the Scene editor, the changes do not take effect until the Run button is clicked. True or false? False (*)
70. From your Alice lessons, the Practice In Lodge control statement is too referred to by what other name? Sequential control (*)
71. In Alice, what office would yous use to become a wholenumber from the user? getIntegerFromUser (*)
72. In Alice, how would you lot become the length of a fish object? getDepth (*)
73. Alice 3 will periodically remind y'all to relieve your project. Truthful or simulated? False (*)
74. Before you can begin to develop the blitheness storyboard, what must exist defined? The scenario (*)
75. From your Alice lessons, inheritance means that the superclass inherits its traits from the subclass. True or false? False (*)
76. In Alice, you could identify when new procedures need to exist declared by reviewing the textual storyboard for the animation. True or faux? True (*)
77. What is the showtime step to inbound comments in an Alice program? Drag and drop the comments tile above a lawmaking segment. (*)
78. In an Alice program, which code is executed when the Run push button is clicked? The code entered in myFirstMethod in the Code editor. (*)
79. In Alice, each class has a prepare of pre-divers procedures and functions. True or fake? True (*)
eighty. When you lot import a form from another file you take to import the unabridged form. True or false? Simulated (*)
81. Which of the following is not a blazon of effect listener in Alice? Cursor (*)
82. In Alice, which of the following programming statements moves the butterfly forward, double the distance to the tree? this.Butterfly move frontwards {this.Butterfly getDistanceTo this.Tree * 2} (*)
83. An example of an expression is: 3*iii=9 (*)
84. When presenting your Alice blitheness, ensure that your presentation is thoroughly tested and complete. True or simulated? True (*)
85. In Alice, information technology is not possible to upload the animation direct to YouTube. Faux (*)
86. In Alice, what are the forms of a scenario? A problem to solve. (*), A job to perform. (*)
87. A typical application uses various values and these values continuously change while the program is running. True or imitation? Truthful (*)
88. Which of the following programming instructions commands the fish to continuously move forwards a random speed between 0.5 and one.0 meters, minus 0.25 meters, until it collides with the shark?
decimalnumber fishspeed <- nextrandomreal 05,10
while not bluetang iscolliding with shark is true
bluetang move foward fishspeed 0,25
89. A variable is a identify in retention where data of a specific type can be stored for afterward retrieval and use by your program. True (*)
90. If yous need to repeat a group of Java statements many times, which Java construct should you use? (Choose all correct answers) practise while loop (*), while loop (*)
91. If y'all want ane message to brandish if a user is beneath the age of 18 and a unlike bulletin to display if the user is xviii or older, what type of construct would you utilize? if (*)
92. In Alice, the use of provisional control structures allows what two types of loops? (Choose all correct answers) conditional (*)
93. In Alice, which one of the following is not a pre-defined control structure? do while (*)
94. Which of the following is not a valid arithmetic operator in Coffee? *
95. In Alice, control statements are dragged into the Lawmaking editor. True or fake? True (*)
96. The kickoff pace to using a peak-downwardly approach to programming is to create a table to align the storyboard steps to the programming instructions. True or faux? False (*)
97. In Alice, how is a one-shot procedure unlike from procedures in the Code editor? A 1-shot procedure executes just ane time to re-position the object, while procedures in the Code editor execute every time the Run push is clicked. (*)
98. Alice objects move relative to the orientation of the person viewing the blitheness. True or fake? Fake (*)
99. In Alice, you lot can define your ain procedures for a form, but non your own functions. Truthful or false? False (*)
100. In Alice, there is no way of reordering the function listing in the part tab. True or faux? Fake (*)
101. Which Alice tool is used to demonstrate the process catamenia of an animation?
Flowchart (*)
102. From your Alice lessons, which of the following are types of storyboards? (Choose all correct answers) Visual (*), Textual (*)
103. In Alice, which of the post-obit is non a control argument? Move (*)
104. In Alice, which of the following programming statements moves the fish forward, the distance to the rock, minus the depth of the stone? this.Fish move frontward {this.Fish getDistanceTo this.Rock - this.Rock getDepth} (*)
105. In Alice, which of the post-obit programming statements moves the alien backward the distance to the asteroid, minus two meters? this.Alien move backward {this.Alien getDistanceTo this.Asteroid -two} (*)
106. In Alice it is non possible to transfer a class from ane blitheness to another. True or false? False (*)
107. In Alice, when using a while loop y'all tin only execute a single line of code within it. True or false? Imitation (*)
108. In Alice, y'all can access the Java on the side option through which menu option? Window (*)
109. A variable is a place in memory where data of a specific type can exist stored for later retrieval and utilize by your programme Truthful (*)
110. Each parameter is listed with its name first, then its data type. True or false? False (*)
111. What do lines 9 and 11 do in the following code?
Have user input and store them in the variables num1 and num2. (*)
112. Each parameter is listed with its name start, then its data blazon. True or false? Faux (*)
113. What can be used as a guideline to ensure your Alice blitheness fulfills animation principles? An animation checklist (*)
114. The Alice animation should be tested throughout development, not just at the terminate of the animation's development. True or faux? True (*)
115. Expressions with relational operators produce true and false values. Truthful or false? Truthful (*)
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